![]() ![]() When Lara touches one of these the option to save is made available. Other means by which the game will prematurely end include death by burning, drowning, electrocution, becoming impaled on spikes, killed by human enemies, or creatures and even being turned into gold by the hand of Midas. In the PlayStation and Sega Saturn versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue crystal or by completing the level. As the game adopts a platform style approach of progress, well timed jumps must often bring Lara safely to the other side of a ledge or she will plummet to the ground below. Numerous enemies as well as a variety of lethal traps can bring about Lara’s death in Tomb Raider, the most important threat of which is falling to death. At a certain point in the story, Lara will be stripped of all her weapons, leaving the player defenceless and forced to recover her pistols, a development which later became a staple of the series. ![]() Additional weapons include the shotgun, dual magnums and dual Uzis. By default she carries two pistols with infinite ammo. In a free environment, Lara has two basic stances: one with weapons drawn and one with her hands free. Besides walking, running, and jumping, Lara can perform side-steps, hang on ledges, roll over, dive, and swim through water. Movement in the game is varied and allows for complex interactions with the environment. As such, Tomb Raider in essence harkens back to the classical form of platform style gameplay. Instead the emphasis lies on solving puzzles and performing trick jumps to complete each level. Gunplay is restricted to the killing of various animals that appear throughout each stage, although occasionally Lara may be faced with a human opponent. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artefact. Ledges, walls and ceilings mostly sit at 90 degrees to each other, but sometimes feature sloping planes. The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artefacts. The world she inhabits is fully drawn in three dimensions and characterised by its cubic nature. Lara is always visible and the camera follows the action from behind or over her shoulder. The game is presented in third person perspective. In 1996, Edidos interactive released the first of many in the game series of Tomb Raider. In Tomb Raider, the player controls the female archaeologist Lara Croft, in search for the three mysterious Scion artefacts across the world.
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